Proceedings 2018

Game room map integration in virtual environments for free walking

763 764 keller fig 1 source large

Current tracking systems now enable real walking in a virtual scene with a Head Mounted Display (HMD). However, the play area usually remains limited to a few square meters because of tracking limits and the lack of free space in game rooms. This paper describes our demonstration showing how we can use an RGB-D sensor to increase the real game surface by dynamically acquiring a map of the actual game room and integrating it into the virtual environment. Our system was designed to be integrable to any virtual environment and aims to enable free walking with a HMD by showing the position of the real obstacles to the user.

Author(s): Marilyn Keller and Frédéric Exposito
Pages: 763-764
Year: 2018
Bibtex Type: Proceedings (proceedings)
DOI: 10.1109/VR.2018.8446385
Electronic Archiving: grant_archive
Attachments:

BibTex

@proceedings{KELLER:IEEEVR:2018,
  title = {Game room map integration in virtual environments for free walking},
  abstract = {Current tracking systems now enable real walking in a virtual scene with a Head Mounted Display (HMD). However, the play area usually remains limited to a few square meters because of tracking limits and the lack of free space in game rooms. This paper describes our demonstration showing how we can use an RGB-D sensor to increase the real game surface by dynamically acquiring a map of the actual game room and integrating it into the virtual environment. Our system was designed to be integrable to any virtual environment and aims to enable free walking with a HMD by showing the position of the real obstacles to the user.},
  pages = {763-764},
  year = {2018},
  slug = {free_walking_vr},
  author = {Keller, Marilyn and Exposito, Frédéric}
}