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Arm-Worn Tactile Displays
Fingertips and hands captivate the attention of most haptic interface designers, but humans can feel touch stimuli across the entire body surface. Trying to create devices that both can be worn and can deliver good haptic sensations raises challenges that rarely arise in other contexts. Most notably, tactile cues such as vibration, tapping, and squeezing are far simpler to implement in wearable systems than kinesthetic haptic feedback. This interactive discussion will present a variety of relevant projects to which I have contributed, attempting to pull out common themes and ideas for the future.
@misc{Kuchenbecker18-HSCCC-Arm, title = {Arm-Worn Tactile Displays}, abstract = {Fingertips and hands captivate the attention of most haptic interface designers, but humans can feel touch stimuli across the entire body surface. Trying to create devices that both can be worn and can deliver good haptic sensations raises challenges that rarely arise in other contexts. Most notably, tactile cues such as vibration, tapping, and squeezing are far simpler to implement in wearable systems than kinesthetic haptic feedback. This interactive discussion will present a variety of relevant projects to which I have contributed, attempting to pull out common themes and ideas for the future.}, howpublished = {Cross-Cutting Challenge Interactive Discussion presented at the IEEE Haptics Symposium}, address = {San Francisco, USA}, month = mar, year = {2018}, slug = {kuchenbecker18-hsccc-arm}, author = {Kuchenbecker, Katherine J.}, month_numeric = {3} }