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Today’s advances in tactile sensing and wearable, IOT and context-aware computing are spurring new ideas about how to configure touch-centered interactions in terms of roles and utility, which in turn expose new technical and social design questions. But while haptic actuation, sensing and control are improving, incorporating them into a real-world design process is challenging and poses a major obstacle to adoption into everyday technology. Some classes of haptic devices, e.g., grounded force feedback, remain expensive and limited in range. I’ll describe some recent highlights of an ongoing effort to understand how to support haptic designers and end-users. These include a wealth of online experimental design tools, and DIY open sourced hardware and accessible means of creating, for example, expressive physical robot motions and evolve physically sensed expressive tactile languages. Elsewhere, we are establishing the value of haptic force feedback in embodied learning environments, to help kids understand physics and math concepts. This has inspired the invention of a low-cost, handheld and large motion force feedback device that can be used in online environments or collaborative scenarios, and could be suitable for K-12 school contexts; this is ongoing research with innovative education and technological elements. All our work is available online, where possible as web tools, and we plan to push our research into a broader openhaptics effort.
Karon MacLean (University of British Columbia, Canada)
Professor, Computer Science
Karon MacLean is Professor in Computer Science at UBC, with degrees in Biology and Mechanical Engineering (BSc, Stanford; M.Sc. / Ph.D, MIT) and and time spent as a professional robotics engineer (Center for Engineering Design, University of Utah) and haptics / interaction researcher (Interval Research, Palo Alto). At UBC since 2000, MacLean's research specializes in haptic (touch) interaction: cognitive, sensory and affective design for people interacting with the computation we touch, emote and move with and learn from, from robots to touchscreens and the situated environment. MacLean leads UBC’s Designing for People interdisciplinary research cluster and CREATE graduate training program (20 researchers spanning 8 departments and 4 faculties - dfp.ubc.ca), and is Special Advisor, Innovation and Knowledge Mobilization to UBC’s Faculty of Science.