Perceiving Systems News
08 December 2014

Tiny motions bring digital doubles to life

Researchers at the Max Planck Institute for Intelligent Systems unveil new technology for motion and shape capture

Siggraph

The new technology (MoSh) will help animators jump the “Uncanny Valley” by turning a few moving dots into detailed body shapes that jiggle and deform like real humans. Researchers at the Max Planck Institute for Intelligent Systems in Tübingen, presented their Motion and Shape Capture (MoSh) study, which appeared in the journal ACM Transactions on Graphics, at SIGGRAPH Asia in Shenzhen on December 6, 2014. Devised by a team of researchers under the direction of Michael J. Black, Director of the Perceiving Systems department, MoSh is a method that allows animators to record the three-dimensional (3D) motion and shape of a real human and digitally “retarget” it to a new body shape. With MoSh, realistic virtual humans can populate games, the Internet, and virtual reality, while reducing animation costs for the special effects industry.