Reinforcement Learning and Control
Model-based Reinforcement Learning and Planning
Object-centric Self-supervised Reinforcement Learning
Self-exploration of Behavior
Causal Reasoning in RL
Equation Learner for Extrapolation and Control
Intrinsically Motivated Hierarchical Learner
Regularity as Intrinsic Reward for Free Play
Curious Exploration via Structured World Models Yields Zero-Shot Object Manipulation
Natural and Robust Walking from Generic Rewards
Goal-conditioned Offline Planning
Offline Diversity Under Imitation Constraints
Learning Diverse Skills for Local Navigation
Learning Agile Skills via Adversarial Imitation of Rough Partial Demonstrations
Combinatorial Optimization as a Layer / Blackbox Differentiation
Object-centric Self-supervised Reinforcement Learning
Symbolic Regression and Equation Learning
Representation Learning
Stepsize adaptation for stochastic optimization
Probabilistic Neural Networks
Learning with 3D rotations: A hitchhiker’s guide to SO(3)
Goal-conditioned Offline Planning

Curiosity has established itself as a powerful exploration strategy in deep reinforcement learning. We consider the challenge of extracting flexible, goal-conditioned behavior from the products of such unsupervised exploration techniques, without any additional environment interaction. An object of central importance to this function is a value function, encoding “temporal distance” between any given state and goals. By analyzing the geometry of optimal goal-conditioned value functions, we highlight estimation artifacts in learned values. In order to mitigate their occurrence, we propose to combine model-based planning over learned value landscapes with a graph-based value aggregation scheme. We show how this combination can correct both local and global artifacts, obtaining significant improvements in zero-shot goal-reaching performance across diverse simulated environments.
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