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A goal in virtual reality is for the user to experience a synthetic environment as if it were real. Engagement with virtual actors is a big part of the sensory context, thus getting the people "right" is critical for success. Size, shape, gender, ethnicity, clothing, color, texture, movement, among other attributes must be layered and nuanced to provide an accurate encounter between an actor and a user. In this talk, I discuss the development of digital human models and how they may be improved to obtain the high realism for successful engagement in a virtual world.
Brian Corner (U.S. Army Natick RDEC)