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Distributed, Collaborative Virtual Reality Application for Product Development with Simple Avatar Calibration Method
{In this work we present a collaborative virtual reality application for distributed engineering tasks, including a simple avatar calibration method. Use cases for the application include CAD review, ergonomics analyses or virtual training. Full-body avatars are used to improve collaboration in terms of co-presence and embodiment. Through a calibration process, scaled avatars based on body measurements can be generated by users from within the VR application. We demonstrate a simple, yet effective method for measuring the human body which requires off-the-shelf VR devices only. Tracking only the user\textquoterights head and hands, we use inverse kinematics for avatar motion reconstruction.}
@inproceedings{item_3032243, title = {{Distributed, Collaborative Virtual Reality Application for Product Development with Simple Avatar Calibration Method}}, booktitle = {{2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)}}, abstract = {{In this work we present a collaborative virtual reality application for distributed engineering tasks, including a simple avatar calibration method. Use cases for the application include CAD review, ergonomics analyses or virtual training. Full-body avatars are used to improve collaboration in terms of co-presence and embodiment. Through a calibration process, scaled avatars based on body measurements can be generated by users from within the VR application. We demonstrate a simple, yet effective method for measuring the human body which requires off-the-shelf VR devices only. Tracking only the user\textquoterights head and hands, we use inverse kinematics for avatar motion reconstruction.}}, pages = {1299--1300}, publisher = {IEEE}, address = {Osaka, Japan}, year = {2019}, slug = {item_3032243}, author = {Dixken, M and Diers, D and Wingert, B and Hatzipanayioti, A and Mohler, BJ and Riedel, O and Bues, M} }