Quantifying the Quality of Haptic Interfaces
Shape-Changing Haptic Interfaces
Generating Clear Vibrotactile Cues with Magnets Embedded in a Soft Finger Sheath
Salient Full-Fingertip Haptic Feedback Enabled by Wearable Electrohydraulic Actuation
Cutaneous Electrohydraulic (CUTE) Wearable Devices for Pleasant Broad-Bandwidth Haptic Cues
Modeling Finger-Touchscreen Contact during Electrovibration
Perception of Ultrasonic Friction Pulses
Vibrotactile Playback for Teaching Sensorimotor Skills in Medical Procedures
CAPT Motor: A Two-Phase Ironless Motor Structure
4D Intraoperative Surgical Perception: Anatomical Shape Reconstruction from Multiple Viewpoints
Visual-Inertial Force Estimation in Robotic Surgery
Enhancing Robotic Surgical Training
AiroTouch: Naturalistic Vibrotactile Feedback for Large-Scale Telerobotic Assembly
Optimization-Based Whole-Arm Teleoperation for Natural Human-Robot Interaction
Finger-Surface Contact Mechanics in Diverse Moisture Conditions
Computational Modeling of Finger-Surface Contact
Perceptual Integration of Contact Force Components During Tactile Stimulation
Dynamic Models and Wearable Tactile Devices for the Fingertips
Novel Designs and Rendering Algorithms for Fingertip Haptic Devices
Dimensional Reduction from 3D to 1D for Realistic Vibration Rendering
Prendo: Analyzing Human Grasping Strategies for Visually Occluded Objects
Learning Upper-Limb Exercises from Demonstrations
Minimally Invasive Surgical Training with Multimodal Feedback and Automatic Skill Evaluation
Efficient Large-Area Tactile Sensing for Robot Skin
Haptic Feedback and Autonomous Reflexes for Upper-limb Prostheses
Gait Retraining
Modeling Hand Deformations During Contact
Intraoperative AR Assistance for Robot-Assisted Minimally Invasive Surgery
Immersive VR for Phantom Limb Pain
Visual and Haptic Perception of Real Surfaces
Haptipedia
Gait Propulsion Trainer
TouchTable: A Musical Interface with Haptic Feedback for DJs
Exercise Games with Baxter
Intuitive Social-Physical Robots for Exercise
How Should Robots Hug?
Hierarchical Structure for Learning from Demonstration
Fabrication of HuggieBot 2.0: A More Huggable Robot
Learning Haptic Adjectives from Tactile Data
Feeling With Your Eyes: Visual-Haptic Surface Interaction
S-BAN
General Tactile Sensor Model
Insight: a Haptic Sensor Powered by Vision and Machine Learning
Advancing Gait-Retraining Techniques

Knee osteoarthritis (KOA), a degenerative joint disease characterized by the progressive breakdown of articular cartilage, is a leading cause of disability worldwide. Due to the irreversible nature of cartilage damage, total knee replacement is currently the prominent end-stage treatment. However, because knee joint loading affects KOA progression, there is growing interest in non-surgical interventions like gait retraining - teaching patients to walk in a way that could reduce loading on the medial compartment of the knee - to delay the need for surgery. One intuitive strategy is to adjust the foot progression angle, or the angle of the foot relative to the direction of motion.
Despite its promise, gait retraining faces three key obstacles. First, effectively prescribing a patient's new foot progression angle remains challenging: identical toe-in modifications can yield vastly different outcomes and require patient-specific tuning that typically relies on time-consuming and equipment-dependent laboratory analyses. Second, measuring whether patients are actually achieving the intended foot progression angle (rather than direct in-vivo load measures) is complicated by the need for reliable motion tracking outside specialized clinics. Third, delivering real-time feedback can improve gait modifications but requires unobtrusive hardware and accurate signals.
To address these issues, we developed a regression model that uses minimal clinical data to predict knee adduction moment (KAM) reductions from toe-in gait []. Because KAM is closely linked to mediolateral load distribution in the knee, this tool helps clinicians predict the outcome of personalize interventions without the need for traditional gait lab equipment.
We then investigated how measurement accuracy influences gait retraining through a user study in which participants wore a commercial gait retraining device to track foot progression angle while receiving vibrotactile feedback. The results of this study highlighted a reduction in training efficacy when the commercial device produced inconsistent signals due to low tracking accuracy []. Using the commercial device led to the creation of ARIADNE, an open-source wearable vibrotactile device that, when adhered to opposing sides of a limb, can provide precise, bidirectional corrective cues using two linear resonant actuators [
]. ARIADNE addresses donning inconsistencies observed with commercial devices, specifically related to attachment method and placement on the limb [
]. Additionally, it quantifies the impact of device placement and individual tissue properties on both the actual and perceived vibration using measurements from its two accelerometers [
]. In a subsequent study, ARIADNE provided precise vibrotactile cues during gait retraining, and participants who received feedback showed improved learning of a new gait compared to those who did not use feedback [
].
Collectively, these contributions help bridge the gap between research on gait retraining as a method of reducing joint loading in KOA and its broader clinical adoption, offering a pathway to more personalized and effective interventions.
This research project involves collaborations with Reed Ferber (University of Calgary), Eni Halilaj (Carnegie Mellon University), Owen Pearl (Nike Sport Research Lab), and Peter B. Shull (Shanghai Jiao Tong University).
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